Teaches Students with Autism to Recognize
Emotion Through Facial Expressions
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Most of us begin the complex process of learning to recognize facial
expression of emotions in infancy. From the faces of parents, siblings,
grandparents, or other caregivers, we develop a considerable amount of
expertise in this aspect of socialization at an early age. For some
children with Autism, Asperger's, or other developmental deficiencies,
this is often not the case. Since skill in recognizing facial expression
of emotions is important to functioning in a social environment, there
is value in helping children develop this skill. But, what if it doesn't
develop normally?
FACELAND uses an Amusement Park theme to engage and motivate. 6
“Schools” introduce concepts as “clues” and 11 game-like activities
offer practice that is fun!
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FACELAND "Schools" are based on the
hypothesis that some children will build skill in facial recognition of
emotion by:
- Breaking them down into smaller pieces (clues)
- Promoting clue acquisition via spaced repetition
- Checking for understanding of clues using new examples
- Combining clues for “part to whole” learning
- Utilizing instruction that incorporates photos, mirror mimic
sessions, and varied interaction
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FACELAND "Games" motivate practice and skill acquisition.
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The program uses a diverse range of subjects to aid
generalization/transfer of recognition skills to real life situations.
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Surprise, Anger, Fear, Disgust, Sadness, and Happiness were the emotions
selected because they are the most basic of human emotions. These
emotions are expressed in cultures throughout the world. FACELAND is
based on a portion of Paul Ekman's research, the leading psychologist in
the study of facial expression of emotions.
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Easy-to-use progress tracking provides data about correct and incorrect
responses for each emotion and activity. This data helps teachers
understand the specific expressions that a user struggles with and helps
target remediation efforts. FACELAND reports "time on task" and
assignments can be individualized. Student reports can be printed out
for inclusion in portfolio progress evaluation and IEPs.
User requirements:
- Be willing and able to look at faces on a computer screen
- Have basic mouse skills (no click and drag required)
- Have the intellectual ability to play simple games
- Be willing to look at own face in a mirror
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| FACELAND |
Code |
Cost/Computer |
| 1 - 4 Computers |
L20WB |
$179.00 ea. |
| 5 - 9 Computers |
L20SLWB |
$125.30 ea. |
| 10 - 19 Computers |
L20SLWB |
$119.93 ea. |
| 20 - 49 Computers |
L20SLWB |
$114.56 ea. |